Halo For Ppsspp

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BIOSes must be placed in the system folder although there are certain exceptions described in the table below.

Halo For Ppsspp

BIOS requirements table

This table shows the required BIOS for each system. You’ll find up-to-date information here and here.

Warning: Linux is a case sensitive system. Please name BIOS files exactly according to this table.

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SystemBIOSMD5Comment
3DO - 3DOpanafz10.bin51f2f43ae2f3508a14d9f56597e2d3ce
Atari - 78007800 BIOS (U).rom0763f1ffb006ddbe32e52d497ee848ae
Atari - Lynxlynxboot.imgFCD403DB69F54290B51035D82F835E7B
Final Burn AlphaBIOS goes next to the ROMs
DOOMprboom.wadBIOS goes next to the ROMs
Magnavox - Odyssey2o2rom.bin562d5ebf9e030a40d6fabfc2f33139fd
MAME 2003BIOS goes next to the ROMs
Mattel - Intellivisionexec.bin62e761035cb657903761800f4437b8af
Mattel - Intellivisiongrom.bin0cd5946c6473e42e8e4c2137785e427f
NEC - PC Engine - TurboGrafx 16syscard3.pce0754f903b52e3b3342202bdafb13efa5
NEC - PC-FXpcfx.rom08e36edbea28a017f79f8d4f7ff9b6d7
Nintendo - Famicom Disk Systemdisksys.romca30b50f880eb660a320674ed365ef7a
Nintendo - Game Boy Advancegba_bios.bina860e8c0b6d573d191e4ec7db1b1e4f6
Phillips - Videopac+o2rom.bin?Same as Magnavox Oddessy2?
Sega - Dreamcast (reicast)dc_boot.bine10c53c2f8b90bab96ead2d368858623Goes under system/dc/
Sega - Dreamcast (reicast)dc_flash.bin0a93f7940c455905bea6e392dfde92a4Goes under system/dc/
Sega - Dreamcast (redream)boot.bine10c53c2f8b90bab96ead2d368858623Goes under system/dc/
Sega - Dreamcast (redream)flash.bin0a93f7940c455905bea6e392dfde92a4Goes under system/dc/
Sega - Mega Drive - Genesisbios_CD_J.bin278a9397d192149e84e820ac621a8eddJapan
Sega - Mega Drive - Genesisbios_CD_U.bin2efd74e3232ff260e371b99f84024f7fUSA
Sega - Mega Drive - Genesisbios_CD_E.bine66fa1dc5820d254611fdcdba0662372Europe
Sega - Saturn (Yabause)saturn_bios.binf273555d7d91e8a5a6bfd9bcf066331c
Sega - Saturn (beetle-saturn)sega_101.bin85ec9ca47d8f6807718151cbcca8b964Japan
Sega - Saturn (beetle-saturn)mpr-17933.bin3240872c70984b6cbfda1586cab68dbeUSA/Europe
Sega - Saturn (beetle-saturn)mpr-18811-mx.ic1255113ba943c92a54facd25a10fd780cROM for King of Fighters ‘95
Sega - Saturn (beetle-saturn)mpr-19367-mx.ic11cd19988d1d72a3e7caa0b73234c96b4ROM for Ultraman: Hikari no Kyojin Densetsu
Sharp - X68000cgrom.datcb0a5cfcf7247a7eab74bb2716260269Goes under system/keropi/
Sharp - X68000iplrom.dat7fd4caabac1d9169e289f0f7bbf71d8eGoes under system/keropi/
Sony - PlayStationscph5500.bin8dd7d5296a650fac7319bce665a6a53cJapan
Sony - PlayStationscph5501.bin490f666e1afb15b7362b406ed1cea246USA (Can be renamed from scph7003.bin)
Sony - PlayStationscph5502.bin32736f17079d0b2b7024407c39bd3050Europe
Sony - PlayStation PortablePPSSPP AssetsGoes under system/PPSSPP/

News

June 27, 2020: PPSSPP 1.10 is out!

PPSSPP 1.10 is finally here. Not to be confused with 1.1! 10 major releases since 1.0, that's quite something. Thanks to everybody who has helped and made this possible.

PPSSPP 1.10.1 additionally fixes a few commonly seen crashes. 1.10.2 fixes some camera-related crashes, and fixes centering on notched phones. 1.10.3 fixes further notch issues.

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A selection of what has changed since 1.9:

  • Graphics and compatibility fixes (#12800, #12670, #12635, #12857, #12941, #11898, #12695, more)
  • Assorted minor performance improvements, game load speedup (#12462, #12652)
  • Screen inset (notch) support on Android (#12779)
  • Analog stick support for menu navigation (#12685)
  • Fixed audio glitches in SDL builds (#12916, #12920)
  • Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.
  • Simple multiplayer chat (#12667)
  • More advanced postprocessing (multipass, parameters) (#12905, #12901)
  • Add PPSSPP-specific CWCheat (#12816, #12912)
  • Reintroduce Cardboard VR, allow more resolutions (#12449, #8714)
  • Fix some crashes (#12908, #12876)
  • Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)
  • Mac build now supports Vulkan on top of MoltenVK (#12583)
  • Raspberry Pi 4 EGL crash fixed (#12474)
  • VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602)
  • Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580, #12607)
  • Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898)
  • Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746)
  • Pangya Golf crashes and hangs fixed (#12718)
  • Allow rebinding of right touch screen analog (#12486)
  • Add option to prevent mipmaps from being dumped (#12818)
  • Tilt control now have a base radius to help with deadzone (#12756)
  • Mappable auto rotating analog stick to pass some game checks (#12749)
  • Touch control position can now be snapped to a grid (#12517)
  • HiDPI retina display support (#12552)
  • Rapid-fire on touch control (#12601)
  • Toggle mute button (#12643)
  • Add option to resize game icons and more (#12646, #12637)
  • Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)
  • Add toggle mode to combo button (#12623)
  • SDL mouse support, Qt menu upgrades (#12612, #12817)
  • Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)
  • Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)
  • Fixed fullscreen toggling with Vulkan in SDL builds (#11974)

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